My guess is for AAA 3rd party titles most Switch 2 games will target the same framerates as Series S titles (with exceptions where it just can't do it because of a CPU bottleneck), but with lower internal resolutions (partly, but not wholly offeet by dlss), and maybe sometimes better effects (ray-tracing support is where it can come ahead, being an Nvidia chip.)
If on a 4 nm node clocked at over 1Ghz, one would expect Switch 2 to be within raw performance of about 75%-80% of the Series S (Switch 2 in between 1650 and 1650s versus the Series S being in between 1650s and 1660.)
This might actually be good news for Series S owners as well. There were major concerns that developers would deprioritize the Series S when it comes to optimization. But if Switch 2 is included as well, they can share similar optimization targets.
Basically you have four tiers of optimization/profiling:
1. High-end PC
2. Mid-end PC, Series X, PS5
3. Series S, Low-end PC and Switch 2 docked
4. Steam Deck and Switch 2 mobile
Last edited by sc94597 - on 12 September 2023