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Chazore said:
Jizz_Beard_thePirate said:

The fact that I can't take off and land seamlessly is what bothers me than the cutscenes. I would have liked that part to be more like No Mans Sky sort of a deal where you can land and take off by yourself instead of pressing a button and it does it.

That's the one common issue I keep hearing, and especially on Reddit, ppl aren't liking NMS being tossed into the mix, but it's true, people would and do want that seamless entry/exit of each planet, even so much as getting to fly around it's atmosphere.

I can't fault them for wanting that, because that's what games like NMS offer, hell Star Citizen, as incomplete as that game is, does one better than NMS and allows you to fly around the planet, the atmosphere and also do the exist/entry seamlessly, but with more visible detail on the scale of AAA. It's just that one is an indie game with a focus on exploration/building, the other is more of a sim, with handcrafted worlds, and SF is just Fallout 4 in space with cells you need to load in/load out of. 

Considering their veteran status/knowledge and the fact they are their own publisher and studio, as well as being backed by a trillion dollar company, there really shouldn't have been a valid reason why they couldn't do what an indie game funded by users and Sony, as well as a Kickstarter in the millions, could do, that SF seemingly cannot do (unless someone at BGS is wanting to admit their engine might be old enough to have visible limitations, I'm all ears to hear that from Todd any day now). 

Though SF isn't what I'd wanted from BGS, the comparisons I'm seeing between those other two games is actually making me think that maybe it's time I got back into NMS. I hear the game had a recent beefy update with more new ships/space pirates to fight and even capital class ship battles (Star Wars style trench runs apparently), and I do like building bases, so maybe it's time to give it another shot (last time I played it was around 2018).

As someone who has played a lot of NMS and even more Elite Dangerous I don't mind how you quick land on a planet especially considering how much you do it whilst traveling around in Starfield since all you essentially do on NMS is nose dive the ground and 100% speed and whack the land button before you smash into the ground and then wait for the auto pilot to land for you which is essentially the same time as the Starfield landing sequence anyway on the other hand if they went more space sim like Elite Dangerous people would fast be bored of the 5+ minute landing and docking phases but whether they chose to do it like this or were limited by the engine I dunno

I've not touched the Outpost building yet but it sounds interesting if you skill into it and build up a trade empire you can connect trade routes with other systems and npc outposts but I keep getting side tracked with plenty of random things that if I start base building I would probably wipe days of game time out lol

I personally don't think NMS and Starfield are really all that much in common and it's more so thrown around to take digs at Starfield with how bad NMS started off but both excel in the areas they aim for and NMS has had some fairly large updates over the past few years that is worth checking out go and try one of the expeditions they launch every few months that are essentially seasons and they put you in a specific situation and have there own mini goals the community can work towards and after you can migrate the save to the full game.

Chazore said:

Interesting find:

https://www.reddit.com/r/linux_gaming/comments/16fk1cs/major_programming_faults_discovered_in_starfields/?share_id=E7SO8gTk0NXL9Mhjl044f&utm_name=androidcss

Major programming faults discovered in Starfield's code by VKD3D dev - performance issues are *not* the result of non-upgraded hardware - Good news forproton

Vkd3d (the dx12->vulkan translation layer) developer has put up a change log for a new version that is about to be (released here) and also a pull request with more information about what he discovered about all the awful things that starfield is doing to GPU drivers (here).

Basically:

  1. Starfield allocates its memory incorrectly where it doesn't align to the CPU page size. If your GPU drivers are not robust against this, your game is going to crash at random times.

  2. Starfield abuses a dx12 feature called ExecuteIndirect
    . One of the things that this wants is some hints from the game so that the graphics driver knows what to expect. Since Starfield sends in bogus hints, the graphics drivers get caught off gaurd trying to process the data and end up making bubbles in the command queue. These bubbles mean the GPU has to stop what it's doing, double check the assumptions it made about the indirect execute and start over again.

  3. Starfield creates multiple `ExecuteIndirect` calls back to back instead of batching them meaning the problem above is compounded multiple times.

What really grinds my gears is the fact that the open source community has figured out and came up with workarounds to try to make this game run better. These workarounds are available to view by the public eye but Bethesda will most likely not care about fixing their broken engine. Instead they double down and claim their game is "optimized" if your hardware is new enough.

pasted the above text for those wanting to read here, if you didn't want to click the reddit link.

I saw this yesterday myself and it sounded really big initially but when I looked into it more the guy followed up and say it was going to be low single digital % performance gains so not as large as it first sounded but performance boost is performance boost nonetheless.

I've played around 90% of my Starfield on Linux and whilst it worked completely fine day one out of the box it started around 20% behind Windows on fps but with a handful of other fixes added after I compiled the latest mesa git it has given me a large performance increase that Starfield now performs 10% better on Linux than Windows and from what I saw RDNA 1+2 gain even more so there is plenty of room for more gains here.

Last edited by WoodenPints - on 12 September 2023