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Jizz_Beard_thePirate said:

Yea pretty much. And the other thing is that Bethesdas marketing really gave the impression that it would be a seamless experience. Like traveling to other star systems, fair enough do the fast travel/loading stuff. But taking off, landing, docking, etc is something that you do frequently and it's like, there really should have been a way to make it more seamless.

That isn't to say that NMS is a better game than this because the quests and experiences I have had in Starfield is a lot better than the ones I had in NMS. But if they had the ability some how, even if they restricted to certain areas where it's like, "you can only land in these specific landing sites" but still allowed you to do it, it would have been great. Instead it feels like of like an immersion breaking experience it feels more like the galaxy is an illusion than anything else.

I'll be honest, that first time we saw the visual demo?, I had a gut feeling the take-off wasn't going to be fully seamless, because I already saw the game struggling within the game's first fire-fight showdown and there was just no way the game was going to handle that and seamless take-offs and play at that fps so fluidly. 

It wasn't until people on twitter started picking apart that gameplay reveal trailer, did some start noticing that the take-off sequence wasn't entirely seamless, but their editing helped cover some of that up (which they shouldn't have done really, because people are finding this out since release and that doesn't baffle me, because not everyone is like you and me or this board, where we look at things under a lens).

NMS's quest system last time I checked was still based on "go here, scan that", but apparently there have been changes made since 2018 and the game is supposed to feature more lore dropped across the stars, on planets, in frigates, neutral space stations, etc, but I'll have to just take the patch notes word for it on that (but it could still be fluff lore I may not care for). I also see NMS as more of a space exploration/building Sim, and not one that's really trying to tell a story at it's core (like all BGS games do, except for F76, which had to make up it's story later on thanks to their fuckup of not adding in a proper story for day 1). 

See my main gripe with UE5's "bigger open worlds" tech demos, is that I know full well that we are going to rely more on self generated content than hand crafted, especially with what Epic is trying to show off with, and tbh, that still makes for a more shallow illusion, because the bigger the worlds become, the more repetitive content becomes, the same stories, colonies, NPC's, etc, it all blends together like white noise, and then you start to yearn for hand crafted content again (and tbh, I don't see AI ever providing that, ebcause it is a machine, not a human).



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