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the-pi-guy said:
Ryuu96 said:

Adding my own little disclaimer, I'm pretty sure World's Edge is very inaccurate because I remember seeing an interview once that they had around 40 employees, in addition they only created their Linkedin page years after World's Edge existed so likely many employees haven't connected directly to it.

I think that LinkedIn can be reasonably accurate, but it can also be very inaccurate at times. It's still an interesting data point in my view. 

On the Sony side, Naughty Dog only has ~400 developers, and yet their LinkedIn page is almost 900; with a lot of people claiming to be dog walkers. There's a lot of deleted accounts that are still listed. The really famous ones seem to be inflated, and the ones that people don't know about seem to have fewer than they should. 

If the same is true for Microsoft's studios, I would expect that World's Edge is a big undercount, Alpha Dog and Initiative might be undercounts. Mojang is probably an overcount. Most of the rest are probably reasonably accurate, within 25 or 50 people. 

Yeah, it's a grain of salt information, more like a "round about" amount for some studios but completely wrong for others.

The Coalition I'm pretty sure is closer to 300 than 200. Tango isn't accurate at all because Linkedin isn't big in Japan, they use another thing but I forgot what the site is called, Tango on Linkedin is like 18 (Lol) but in actual fact they're around 100ish employees. World's Edge confirmed in an interview about two years ago to be around 30-40.

If I could find official sources of headcounts for each studio then I would use those in my OP instead