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zeldaring said:
Chrkeller said:

To each their own but not only do I think PC gamers figured out resolution diminishing returns but they figured it way before console gamers did.  Think about it.  The ps5 and Xbox are pushing for 4k....  PC gamers have long locked at 1440p and are pushing for 120 fps....  because 1440p to 4k is minimal.  Meanwhile 30 fps to 120 fps is the grand canyon.  PC gamers are also chasing strong effects as seen by Ray tracing.

 Though perhaps we are saying the same thing.  Resolution has hit a ceiling.  The future is high fps, RT (when done properly), etc.  

When i say diminishing returns i'm talking about on a small screen like TOTk looks nice on a small screen on TV not so much. At the same time  dead space and hogwarts looks like shit on steam deck but for the most part switch 2 won't see games as ugly as witcher 3 or doom i hope. 

How close are you sitting to that big screen? The bigger the screen you meant to sit further away from it. I sit about 3-4meters away from a 55inch screen, and unless you really looking, hard to tell there is a difference even between a DVD and a BluRay. 

zeldaring said:
sc94597 said:

It isn't clear what you think a video about 4k DLSS has to do with the post you're quoting. 

Nobody is talking about running the game at a 4k target. 1080p was the target being discussed. 

I don't know where you got the idea that "DLSS looks better at 30fps", but it is wrong. There is an argument to be made that with higher framerates the better the temporal solution (because the motion vectors are closer to the mark), but with DLSS (as opposed to heuristic-based TAUU's) this is a marginal factor. 

Also all of my posts haven't been talking about anything close to miracles. A portable system likely releasing at the end of 2024 running at about the performance of a low-end 75W desktop GPU based on a 2018 architecture, isn't a "miracle." It's the by-product of two transistor die shrinks (12nm -> 7nm -> 5nm) and the fact that the VRAM bottleneck of said GPU wouldn't be an issue for the portable system (4GB -> 8-10GB.) It's precisely what one would expect to happen. 

you expect that in a console that will be 349$ the same size as a switch? not mention nintendo is gonna be using something that should have came out in 2020-2021 but they cancelled there plans so its not like it's 2024 tech. to me it sounds like wishful thinking and not being realistic. aside from that if you watch the video he says DLSS works much better at 30fps if you wanna use ultra performance. 

He didn't say that, he said if you targeting 4K output, 30fps s better because it reduces the render time. However if you want to aim for 60fps, perhaps the max output Nintendo will opt for in their games is 1440p. This is all based on their guess of what the tech will be.