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sc94597 said:

1. While it is true we have no idea how the Switch 2's Tegra will be like, a low TDP mobile 3050 level of performance (like the one in the video) is in line with the upper-end rumors, especially if they switched from Ampere to Lovelace as some of the more recent rumors allude to. Furthermore, it doesn't invalidate the point I was making that DLSS is a significant improvement even for the lowest-end Ampere chips. The 25W mobile 2050 (which is technically GA107, despite the 20 title) also benefits significantly from DLSS despite being a significant cut down relative to the 3050 mobile. It's often the difference between a game being unplayable or being lockable to 30fps (or 60fps.)  

Just trying to keep peoples expectations in check.

The 3050 mobile chip is still 2048 functional units which can boost to 1.7Ghz and is backed by upwards of 192GB/s.

That is still going to out-perform a fully-equipped AGX Orin 64GB, let alone a cut down variant like the AGX Orin 32GB or even the Orin NX 16GB.

Part of the reason is TDP, the 3050 can clock higher and more consistently as it's not sharing TDP with a CPU core cluster and has a higher default TDP to start with.

Provided Nintendo opts for Orin in the first place.

Oneeee-Chan!!! said:

Then again, replying to everything you wrote doesn't seem to make sense either.

Anyway, I will inspect all my mistakes.
Let's do so for those parts of your argument that we can agree on in some form of summary.

And to be honest I distrust you, but I can also explain that it is not unreasonable.

I reply to the parts I take issue with. So in order to keep my reply in an appropriate context (And shorten my post length) I will highlight parts in a quote.

I never asked for anyones trust or respect on this forum, it's irrelevant, I don't actually care. - Nor does it make something fact or fiction.

Leynos said:

I just have to see Xenoblade with roughly PS4 power

That I would enjoy.

Jizz_Beard_thePirate said:

Yea that's true. I just hope they do backwards compatibility or let me port over my Mario Kart 8 purchases instead of rebuying the game. Granted it doesn't help that I bought Mario Kart 8 on the wiiU and again on the Switch and I'll likely buy it again on the Switch 2 if they don't do any backwards compatibility lol.

I think backwards compatibility is an expectation these days where your physical AND digital libraries carry forwards, Nintendo has also spent years refining the Switch online service, they would literally be doing themselves a disservice starting all that again from scratch.

Soundwave said:

It's an opinion I call out because it's ONLY for Nintendo hardware do you have jerk offs who are coming into every thread and trying to downplay every potential aspect of hardware that might be a positive for Nintendo. You don't have PC fanatics coming into PS5 threads shit talking and trying to drown out enthusiasm for that hardware? You know why? Because they're not idiots.


I am going to assume this is levelled at myself, correct me if I am wrong, however.

I have been on this forum for a long-ass time, but I always engage in hardware threads regardless of platform, PS5 and Series X included.
PS3 and Xbox 360, Playstation 4 and Xbox one. All of them.
I took issue with the Playstation 5's launch where people were citing the SSD as the be-all, end-all solution to gamings issues.

And I take issue with a lot of the arbitrary claims people have made (Which I have elaborated prior in this thread).

Oneeee-Chan!!! said:

I am hearing the term mixed precision. It is to utilize the computing power of the GPU at 16 bits as well as 32 bits, which is commonly used in games.

I only remember a little of what someone else is talking about, So I don't understand it like a developer would though.

This is a calculation method that isn't used much on pc's or consoles, but I've heard it used a lot on mobile.

It's also a GeForce strength, and will help the next gen Switch run better.

What you are describing is rapid packed math.

Where you can combine two 16bit floats into a 32bit float, doubling your throughput... Ideally.

However in reality, not all 16bit operations can be combined into a 32bit operation, so it's not an auto-magic doubling in performance, it also comes with the caveat of reduced precision impacting visual quality.

The Playstation 5 and Series X supports Rapid Packed Math also.




--::{PC Gaming Master Race}::--