I am hearing the term mixed precision. It is to utilize the computing power of the GPU at 16 bits as well as 32 bits, which is commonly used in games.
I only remember a little of what someone else is talking about, So I don't understand it like a developer would though.
This is a calculation method that isn't used much on pc's or consoles, but I've heard it used a lot on mobile.
It's also a GeForce strength, and will help the next gen Switch run better.
Last edited by Oneeee-Chan!!! - on 09 September 2023