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I am hearing the term mixed precision. It is to utilize the computing power of the GPU at 16 bits as well as 32 bits, which is commonly used in games.

I only remember a little of what someone else is talking about, So I don't understand it like a developer would though.

This is a calculation method that isn't used much on pc's or consoles, but I've heard it used a lot on mobile.

It's also a GeForce strength, and will help the next gen Switch run better.

Last edited by Oneeee-Chan!!! - on 09 September 2023