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JEMC said:
Jizz_Beard_thePirate said:

The thing is that we have had countless examples of console "optimization" not being translated to pc gaming because there are too many things that are different. We have seen this all the way back to GCN era when even though consoles has had AMD exclusive hardware, it has largely never translated to PC because PC requires a different set of optimizations to get going as consoles are semi-custom. We also know for a fact that AMD calls their sponsorship for Starfield an AMD Exclusive partnership and we also know for a fact that AMD sent their engineers to Bethesda for this game. So no, I highly doubt it is because of console optimization translating to PC.

And yea those Raptor Lake cpus might run better than X3D but the behaviour is strange and is only exclusive to Intel. Like it's one thing to be like okay, e-cores don't do much so turn it off but the Hyper-Threading scaling makes zero sense.

Nvidia has also send their own engineers to developers to help with Nvidia sponsored games dozens of times to make sure that the games run as good as possible on their cards, and no one said that they were a cancer or were destroying the PC market.

As for console optimations that haven't made it to PC, yes, that's true. But this is also Bethesda's first new game this gen, and who knows what they've done to their engine to work with those Zen2 cores.

Show me an AAA game where a 3080 is 40% faster in Raster than a 6800XT cause I sure haven't seen any.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850