sc94597 said:
The nice thing about DLSS 2.0+ is that unlike 1.0, it is a generalized model. You don't have to train the model on a per game basis (although for big releases Nvidia does retrain with the new game in the training set.) Periodically Nvidia will likely just release one of their updated models (which sample a bunch of titles) to Nintendo. Possibly Nintendo could give them a series of demo frames of their games to add in the training set. |
Yea pretty much. It will be one hell of a secret sauce, that's for sure buy I won't get too excited until Nintendo or Jensen goes up on stage and says the Switch 2 comes with DLSS. But if it's implemented and we see results like this, it will be nuts:
Using nearly all of UE5's new tech and more requires quite the GPU/CPU on PC for Immortals of Aveum. One thing in Don's coverage that was enlightening was just how different the image quality is on PC vs. console due to DLSS. Presuming poor motion vectors, DLSS seems more robust. https://t.co/xOnaiJH9ci pic.twitter.com/tsoWuQ0GVu
— Alexander Battaglia (@Dachsjaeger) August 29, 2023
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850