By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chrkeller said:
Jizz_Beard_thePirate said:

Here's my prediction assuming the rumours are true:

a) Nintendo will prioritize quietness, portability and low power over performance. I highly doubt they will put a Steam Deck or Asus Ally in your hands. I suspect the Switch 2 won't be too much bigger than the current switch which comes with it's own set of limitations. For example, it puts a limitation on how much battery you can pack in, how much cooling you can pack in, how many watts the SoC can have. The Steam Decks SoC just by itself for example uses 15 watts while the Switch including the SoC, the screen and such uses around 15 watts.

b) Switch 2s Raster performance without DLSS imo will be around base PS4 but because of architectural advancements, much faster CPU, SSD, etc, there will be many games where the visual quality will exceed what ps4 is capable of and situations where ps4/pro simply won't be able to run the game. It's kind of like how a Steam Deck can't match up against PS4 in terms of native resolution in a game like God of War but Steam Deck can do things like run Ghost Runner with Ray Tracing enabled that the PS4 is not able to. Another example is any game or engine that requires an SSD, a PS4 simply won't be able to run it not due to a limitation on the gpu but due to being forced to use a hard drive.

c) DLSS is a game changer but it won't perform miracles. At best, you will have the visual quality of a Series S but at a significantly lower Render resolution. Can DLSS upscale Switch 2 from a lower render resolution say 720p and turn out better results than a Series S upscaling from 1080p using FSR 2? We will have to see but there has been countless tests that proved that upscaling DLSS from a lower resolution certainly was able to match or exceed FSR 2 from a higher resolution in terms of image quality. Because of the nature of DLSS which is Ai upscaling trained on super computers vs FSR 2 being a more traditional upscaler and RDNA 2 lacking in Ai acceleration department, it's very unlikely that FSR will catch up to DLSS without requiring RDNA 3 exclusive hardware. With that being said, I doubt the visual quality will match up against Series S in most cases even if the upscaling ends up being superior.

Well said.  I think this is spot on and very likely.  For a hybrid console around ps4 quality is going to be amazing, especially compared to where the switch currently sits.  

The only thing I would add is DLSS is a tool, not automatic.  So Nintendo is likely to do a great job with it.  But there will be a few lazy third party ports, meaning the max impact of DLSS will be a mixed bag.  

Either way I'm ready for an upgrade.  I love the switch and thought tears was the best game I've ever played.  But the age is showing.  Coming off RE Remake 4 in performance mode to my 2nd play of Sparks of Hope...  I'm ready.

Thanks. One thing that's simple to understand is that a Switch 2 might draw around 15-20 watts including the screen, speakers, wifi, all that jazz. While a Series S draws around 80 watts and it doesn't have a screen, speakers and such. So there is a big power difference in wattage alone that the Series S has access to.

And yea, we will have to see how Nintendo/Nvidia does their DLSS partnership. If DLSS is implemented, I am sure Nvidia will be handling the DLSS Ai Training while Nintendo will simply include it as part of their Api for developers and leave it up to them if they want to enable it in their game or not. I doubt Nintendo or developers will do any Ai training for DLSS themselves. Personally I am just excited to see what Nintendo games look like with the power of PS4 and DLSS.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850