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Oneeee-Chan!!! said:

Where was anyone talking about 360p or 480p before you?

Perhaps they were earlier in the thread, but yeah, I didn't think it was that old news.

Yes, I see that Soundwave wrote 360p or 540p alone at the beginning of the thread, but it was not discussed.
In other words, there was no one else.

It was mentioned literally multiple times before me. I did quote it and reply to it if you actually bothered to read it.

The fact you then recognized that and still painted me to be the bad guy? What kind of screwed up logic is that?

The

Here is the evidence:


Oneeee-Chan!!! said:

You are a moderator.
Let's not lie.

I am a user first.
Not once was my "moderator" status in question, so don't swing such logical fallacies around.

Oneeee-Chan!!! said:

And you don't know the specs, but somehow you seem to have decided that the next gen switches will be powered by 15 W. Seems odd, don't you think?

Not once did I mention the wattage of the Switch.
Because like you alluded to "I don't know the specs". - Not sure how you came to this conclusion, perhaps you have gotten confused with another post?

Oneeee-Chan!!! said:

And I don't understand why you think that next gen SWITCH upscaling doesn't work, but Series S does.

That isn't what I am saying at all.

Upscaling does work. - Games have literally been upscaled for decades.

However I am pointing out that using "data" from "previous frames" to "rebuild a higher resolution image" requires a certain level of "information" to be effective. - The lower your resolution, literally the less information you have to work with.

I have not made any assertions on what resolution the next-gen Switch will be running at and whether upscaling will be effective or not. - Just pointing out some obvious facts as a PC gamer who has used XeSS, FSR and DLSS and experimented with this stuff.

Oneeee-Chan!!! said:

Perhaps it's because the original upscaled resolution of the Series S is 900P or 1080P, while the next-gen switches are supposed to be 360P or 480P.
In this case, the expected power gap is 4x to 9x.

We have no idea what the hardware is. So you cannot make any assertions on what resolution the Switch 2 will run at or what the Power gap will be.

Oneeee-Chan!!! said:

Series S is rdna2 1280 cores
The next generation switch is assumed to have 1536 amp cores.

We have no information on what hardware the next-generation Switch is running with.

But it's not JUST about 'cores' or 'teraflops'.

You can have a GPU with more cores, end up slower than one with less.

Oneeee-Chan!!! said:

Even if the tdp of the switch is 15 W, such a gap will not happen.

We have no idea what the TDP of the Switch 2 is.

Oneeee-Chan!!! said:

And you know there are very few FSR titles on Xbox. 

FSR 2.0 has only been out for about a year.
So of course it's take-up-rate will be limited.

But Starfield showcases the technology.

Buuut... According to IGN, over 110 games support FSR on console.
https://www.ign.com/articles/amds-fsr-20-is-now-available-for-xbox-series-xs-and-xbox-one-developers

Whether that is a significant enough number to you however is up for debate.

Oneeee-Chan!!! said:

Let's also consider that the next gen Switch will sell much better than the Series S.

The Switch 2 hasn't been released and we are unable to determine if it's going to be successful yet.

It's called that "evidence" thing. That annoying thing that seems to get in your way.

What if Nintendo has another WiiU moment? Food for thought.

Oneeee-Chan!!! said:

In other words, many multiplat games will support DLSS on the Switch, but not FSR on the Series S.

Like the evidence I provided prior, there are 110 FSR supported games. (Actually more considering that link/article is now a year old.)

But unlike DLSS... FSR is NOT tied to the Xbox ecosystem.

FSR is on: PC, Xbox, Playstation, Nintendo... There are even Billions of Android devices that support AMD's FSR via Vulkan.

DLSS? Probably not going to have the same kind of mass-market penetration that FSR will achieve due to it's hardware-agnostic nature.

Oneeee-Chan!!! said:

To assume that Xbox's FSR is better than, let alone equal to, the next generation Switch's DLSS is simply wrong.

I never asserted that FSR is technically superior to the Switch's DLSS. - Did you even bother to read my posts?
Infact, I stated the opposite that DLSS has the technical edge in visual quality.

Nintendo also gets FSR as well.

But here is the thing... Not all games on the Switch 2 if it had hardware DLSS support, will use DLSS.

Want to know why? Because it's up to the developer. It's a tool.

Some developers may opt to use FSR instead due to ease of porting across different platforms, that's the reality of the situation.





--::{PC Gaming Master Race}::--