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Man that's depressing to hear about Arkane:

Losing 70% of the staff that helped make DH1-2 and Prey just feels like a bit of a gut punch to their general talent pool. I know they have 30% original devs left, but tbh, I don't see Arkane as the original Arkane. 70% is such a large chunk of people that helped make the games fun.

We seem to just be losing either entire studios or large chunks of staff with big publishers these days, mostly due to creative differences, not allowing for unions, or straight up driving devs into the ground via crunch time or milking a game via cash shop/BP's/MT's till the games die. 

This bums me out, mostly because I know that if they ever do go about making a new Prey or DH, neither will be the same, and those two games getting sequels will likely fall under "new devs didn't get what made the originals so special/didn't connect with the customers who liked what was already there". It's rare in this day and age to get fresh new blood into a studio that can not only match the output of Veteran devs, but are also able to mimic what was great before and nail it to a T.

Publishers like MS/beth really need to stop driving ppl away with shitty decisions based purely on money printing. let devs make the games they and we know we want, instead of forcing live service and cash shop bullshit, that'll end up dying down the road before year's end.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"