Chrkeller said:
Oh you might want to check out another thread. Soundwave thinks the switch 2 will run FFVII Remake like the ps5. When I asked why nobody else is using the chipset other than Nintendo his answer was nVidia doesn't want to play with small players. People believe it. And isn't the entire thread based on the premise the switch 2 behind closed door had visuals that rivals the ps5 and series x? "The demo is said to have been running using Nvidia’s DLSS upscaling technology, with advanced ray tracing enabled and visuals comparable to Sony‘s and Microsoft’s current-gen consoles" So how am I exaggerating when the entire thread is literally about matching the ps5 in visual fidelity? |
It should achieve "comparable" visuals at 1/4th~ the native resolution, and probably only for games that aren't particularly heavy on the CPU. This doesn't make comparable to the PS5 in the sense that matters. There is no such thing as "PS5 visuals" anyway, some games are much more demanding than others. FF7 Intergrade is technically an enhanced PS4 game. You can argue that even PS4 can run it at a fairly comparable visual fidelity to PS5.
Soundwave said:
A PS5 is nowhere near 5 times more capable than a Series S. It would have to be like 20 teraflops to be that 5x more than the Series ... it's about half that, lol. PS5 has 36 CUs (graphics units) and the XBox Series S has 20 CUs, but the PS5 CUs are clocked higher. |
I don't buy the theoretical nonsense. PS5's real world (effective) results are typically 3-5 times better than Series S. Games often run at more than 2x or 3x the resolution + higher framerates + higher settings. Real world results decide the effective power. PS5 demolishes the S and trades blows with the "more powerful" X.