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Soundwave said:
Kyuu said:

It'll hopefully be about as powerful as the PS4 Pro overall + RayTracing capable. That would be pretty badass for a handheld, notably more so than Switch 1 was by 2017 standards (and I never coisidered that "underpowered" either).

Expecting it to match Series S is too optimistic (even with DLSS taken into account), but beating the PS4 and SteamDeck was a given. Anything over 30% of PS4's power would be good enough to me, PS4Pro like capability would be amazing for an affordable handheld.

It's gonna be a lot more interesting than I think some people might believe. 

XBox Series S - 4 teraflops, no DLSS

Switch 2 - maybe like 1.25 teraflop undocked, 2.5 teraflop docked (?), but with DLSS 3.0+ (no frame generation, but super resolution scaling and ray tracing a go go) 

The Series S has more horsepower naturally, but the Switch 2 can still render even as low as 360p/540p docked and get a decent enough image out of it ... the XBox Series S at 1080p has to push a lot more pixels and gets no help on the ray tracing front. 

It could match it in some GPU intensive games and RT applications. But the inferior storage system and CPU may hinder its potential.