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deerox said:
Slownenberg said:

Why would the fps matter?

That wouldn't seem to make any sort of logical sense. DLSS is an incredibly efficient upscaling technology, allowing games to run at much lower resolutions and then be greatly upscaled with little resources used. Wouldn't matter what the framerate is.

I tried to look it up now and all the videos are specifically about DLSS 3 so maybe it's only a problem with that version of it? I don't really know:

https://youtu.be/PUTsE1q1bYI?si=IBmbuzeaNLE6rGNV&t=275

DLSS so far has 3 main features that developers can choose to implement

DLSS Super Resolution
DLSS Frame Generation (Exclusive to RTX 40 series and newer)
DLSS Ray Reconstruction

With DLSS Frame Generation (some people call it DLSS 3 as that is when that feature was introduced) generally works better with higher base frame rate. The article however is mentioning DLSS Super Resolution so it's a different feature that doesn't rely on a high base frame rate.



                  

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