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Tuesday news, part two:

President of Blizzard Mike Ybarra casually sinks hopes of a pirate themed WoW expansion with a two-word tweet
https://www.pcgamer.com/president-of-blizzard-mike-ybarra-casually-sinks-hopes-of-a-pirate-themed-wow-expansion-with-a-two-word-tweet/
There's been whispers on the high seas about where World of Warcraft's going after Dragonflight—with some theorists already loading up their cannons with hopes for a seafaring-themed expansion.
(...)
A battle on the high seas against WoW's saltiest crew sounds like a good time—and with the store foreshadowing, some gamers had been genuinely getting excited. Rather than let the rumour mill spin, however, President of Blizzard Mike Ybarra appears to have shot those dreams dead with a reply to a post on Twitter/X, as spotted by WoWHead.

Neglect Gale for too long in Baldur's Gate 3, and you'll receive gaming's saddest resignation letter
https://www.pcgamer.com/neglect-gale-for-too-long-in-baldurs-gate-3-and-youll-receive-gamings-saddest-resignation-letter/
The Gale slander's been strong. Despite a respectable middle-of-the-pack ranking in our super scientific list, he's still come under fire for a number of reasons. He eats all your magic items, he's too thirsty, he can't Eldritch Blast, he's not 7ft tall and a flaming hot demon wife—the list goes on.
If you're in the Gale-hating crew, this very sad resignation letter might either confirm your decision to sack him in your party's camp, or make you feel a touch of empathy for the poor guy. Turns out if you just ignore him for long enough, he writes you a strongly worded letter and vanishes into the night, as spotted by Reddit user Mookie_Merkk.

There's an invincibility exploit in Diablo 4's PvP zones
https://www.pcgamer.com/theres-an-invincibility-exploit-in-diablo-4s-pvp-zones/
Diablo 4 players are reporting a bug (via GamesRadar) that enables characters to become invincible inside player versus player zones, ignoring all damage from both monsters and other players. While PvP isn't the dominant way to play Diablo 4, for those who enjoy it, this is about as frustrating as bugs get.

The Last Exterminator calls on the obvious person to fight an alien cockroach invasion
https://www.pcgamer.com/the-last-exterminator-calls-on-the-obvious-person-to-fight-an-alien-cockroach-invasion/
I'm a sucker for the concept where you get someone who's good at a specific task to do a technically-related but wildly different thing and they're hyper-competent at it. For example, who would you call if an invasion of alien cockroaches came swarming down from the skies to end humanity? Obviously you'd call the exterminator, says Ironworks Games, Australia-based developers of The Last Exterminator.
>> The resemblance with Duke Nukem is obvious.

Check out the demo for this slimy survival horror and its reckless disregard for the rules of game point-of-view
https://www.pcgamer.com/check-out-the-demo-for-this-slimy-survival-horror-and-its-reckless-disregard-for-the-rules-of-game-point-of-view/
Back in early July Holstin grabbed us desperately by the lapels and vomited horrible slime into our faces with this delightful sequence of combat concept that's not quite anything we've seen in survival horror or isometric action before, a smooth transition from an isometric to over-the-shoulder third person shooting.
You can now play an updated demo for Holstin that features just this combat, and for me at least it's working just as advertised. It's not as smooth as I'd like but it really delivers the promised experience on mouse and keyboard. (I've seen some people in the Steam discussions saying it's a bit hard to use on a controller at the moment, which is just the kind of thing that can get tweaked after a demo like this.)

This Contra-like is a celebration of spread guns and gnarly flesh
https://www.pcgamer.com/this-contra-like-is-a-celebration-of-spread-guns-and-gnarly-flesh/
I never spent much time with Contra growing up, so I thought of it as a game about one-to-two burly gunmen doing elaborate somersault routines as they run sideways and shoot the kinds of faceless bad guys that other Rambo types tend to shoot at. Maybe the difficulty was a little too impenetrable—the Konami code exists for a reason, after all. Point is: I was surprised to learn that it turns into a body horror nightmare where our beefcake heroes end up in a labyrinth of mutated, alien flesh. Where Contra burns a little more slowly on the flesh terror, upcoming spiritual successor Iron Meat isn't wasting any time. It's flesh all the way down.

Item description reveals Starfield as a dark future without Labrador retrievers
https://www.pcgamer.com/item-description-reveals-starfield-as-a-dark-future-without-labrador-retrievers/
Science fiction is a genre that loves to imagine fun, new vectors for human misery. Maybe we'll end up in a future where alien embryos might erupt from our chest cavities. Maybe an evil sorcerer with a big space gun will start blowing up planets. If Warhammer 40,000 is any metric, we've got about 39 millennia before there is literally only war. And yet, somehow, Bethesda has created a future even more terrible: In Starfield, humanity's lost a lot of its very good boys.
>> Sounds like the perfect job for a crazy modder: to add a mission (or missions) to bring back dogs to life.

Starfield bug means you can just stroll up and take one of the best spacesuits right at the start of the game with no skill or repercussions
https://www.pcgamer.com/starfield-bug-means-you-can-just-stroll-up-and-take-one-of-the-best-spacesuits-right-at-the-start-of-the-game-with-no-skill-or-repercussions/
Starfield poses many threats to the willing space adventurer, from hostile Spacer pirates to alien beasts to extreme planetary environments, so the importance of a good spacesuit cannot be overstated.
Now you could buy a basic suit and upgrade it, or slowly find spacesuits with better specs as you play. Both are perfectly fine options.
Or, you know, thanks to a Bethesda whoopsie discovered by gamer Patrick Maka, you could simply stroll into the basement of Constellation's headquarters and take the elite Mark I Spacesuit, helmet and boost pack, which not only looks a million dollars but also has some really sweet specs.
>> The article even has a video (in ultrawide) showing you were it is.

Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'When the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
https://www.pcgamer.com/bethesda-says-most-of-starfields-1000-planets-are-dull-on-purpose-because-when-the-astronauts-went-to-the-moon-there-was-nothing-there-but-they-certainly-werent-bored/
Space is big and, for the most part, kind of dull. The heady thrill of setting foot on planets no human has ever seen aside, most of the celestial bodies in our universe are just big, complicated rocks when you get right down to it. For better or worse, that's a part of reality that Starfield deliberately tries to capture, according to a recent NYT interview (via VG247) with Ashley Cheng, Bethesda's managing director, and Todd Howard, who is Todd Howard.
>> By the way, speedrunners have already reached sub-3 hour runs.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.