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*Bethesda Releases Their Biggest, Most Polished, Beautiful, Least Buggy Title Ever Which Actually Has Good Gameplay Too*

Clueless Gamers: "SWITCH TO UNREAL ENGINE BECAUSE LOADING SCREENS"

I'm assuming it's because loading screens? Lmao. One of the most annoying things today is gamers screaming at every developer on the planet to switch to Unreal Engine the moment there's one specific problem with a videogame while ignoring the countless of other benefits of the internal engine and ignoring the countless of broken Unreal Engine titles as well, they scream for Epic to have an engine monopoly because apparently Unreal Engine is 100% perfect and there's absolutely zero issues at all with it unlike some other engines, Unreal Engine can do absolutely everything.

Nah...Like John said, an Unreal Engine 4/5 Starfield may have been full with issues, not to mention shitty mod support and the loss of multiple features which makes a Bethesda title, a Bethesda title such as the physic systems, the item save states, etc. Bethesda's worlds are some of the most dense and alive for open world RPGs and it's in part thanks to the engine. What's more, you can't just copy and paste an engine over, Bethesda would have to literally rebuild everything for Unreal Engine, Starfield would be delayed by years at a minimum, as would Elder Scrolls.

So no, I hope they never switch to Unreal Engine, anyone who is asking for that doesn't understand game development at all. Creation Engine 2 is a huge step up from Creation Engine 1 in multiple aspects, I hope for Elder Scrolls VI they continue these iterative improvements to Creation Engine. The next thing I hope they improve on is the loading screens, but Elder Scrolls will naturally be a smaller but denser world than Starfield so it's possible it won't even be a worry for The Elder Scrolls VI.

Reminder that Josh Sawyer (an actual developer who knows what he is talking about) spoke about this as well and said how Unreal Engine is traditionally bad for open worlds, it's a lot easier to create open worlds in his experience on Creation Engine because they split the world parts into cells, something which Unreal Engine has only caught up on with Unreal Engine 5 and remains to be seen how effective it is. We literally just had a Unreal Engine 5 title which runs in 720p on Xbox Series X and PS5...

Last edited by Ryuu96 - on 03 September 2023