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Otter said:

They're likely PC gamers taking games (can toggle options including using DLSS) and likely not talking about this exact implementation of FSR2 in this game. No one is praising this game for how it responses the image on consoles. Plenty of games are upscaled and do not have this level of artefacting.

Upscaling is hugely important going forward but developers need to figure out what basis to start from (resolution wise) and which implementations to use.

yes not for this game, but in general they are saying "upscaling is a godsend", and pushing anyone down who wants to have the option for brute forcing along with upscaling, instead of us having to solely rely on upscaling, going forward. 



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