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Bofferbrauer2 said:
Pemalite said:

Terribly optimized or do we need for nVidia to catch up with it's drivers?

Being an AMD title, I am sure AMD has been baking it's drivers for this game a lot longer than nVidia.

Plus, being a Bethesda game running on a variant of NetImmerse turned Gamebryo turned Creation engine... They tend to be extremely heavy on CPU/System memory latency side of the equation due to the reliance of heavy scripting.

You add in nVidia's heavier CPU overhead with it's drivers and nVidia GPU's should come up short.

Wait, they're still on the creation engine??? No wonder it runs and looks like shit.

Bethesda should write a pure benchmarking program in the Creation Engine that can make good use of 20+ threads. They'd have the ultimate CPU benchmark at hand with that.

Creation Engine 2.

It's still an evolution/refinement of NetImmerse from 1997.

Chazore said:

btw the amount of code needed for each new iteration of the creation engine, to keep it from falling apart is insane, and another reason why they should just roll with a new engine going forward, instead of just piling on the code until one day, it completely breaks down or refuses to do something other games can do with ease (like how creation engine really has big issues with rendering from distances further than 4 houses from the player's pov, and worse LoD's and that still has not improved since the old days). 

Using older and refined game engines is actually common industry practice.

For example the latest Call of Duty engine has code snippets from Quakes engine, they make yearly improvements/refinement.

Even Frostbite and Unreal do the same thing, hence why UE5 has a ton of backwards compatibility with UE4.

All comes down to developer competency in the end.



--::{PC Gaming Master Race}::--