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dane007 said:

Devs need to do more optimisation with their games .they are getting lazier and lazier. What ms should do is remove the feature partity between series s and x and they will be fine

Optimization is always a game of balance between schedule, budget, and intended experience. If devs wanted and had no other constraint they could optimize almost forever but then we would not like that any more than an underoptimized title. 

Take a look at this if you want to see how much optimization can be done even to one of the most revered titles ever:

I won't call devs lazy, most of the time what people call lazy are in fact devs stuck between a rock and a hard place with other constraints, Most of the time the culprit is higher like for the infamous GTA trilogy remaster the devs were not lazy just constrained by take 2 who wanted to milk old title with very little investment.

As for feature parity, we don't even know to what extent they apply now but I like the way it played out with Larian albeit the resolutions should have come faster. For me, MS is better to keep exceptions as an exceptional measure, one that happens after the devs actually encounter an issue, make a dutiful attempt to resolve it, ask MS for assistance, and which resolutions still leave Series S with a complete experience of the game universe while playing in a 1 player mode.