| lgs20XP said: That's a tough thing to do cutting the S away |
It doesn't have to be, to date I can only think of 1 example where Series X actually suffered because of Series S and it is with BG3 and the suffer is only in the form of a delay. Even the implemented solutions could have been taken weeks to months ago so the delay was avoidable and the actual solutions should be increased communication with 3rd party devs.
Other than that I don't see how Series X would "suffer" from the S existence. Even a game with ridiculous requirements such as Immortals (having an RTX 2080 Super as a minimum requirement on PC) still was able to produce a stable Series S experience and a Series X experience that bested the PS5 one in FPS while having the same configuration presets.







