By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
Slownenberg said:

If Switch launches with like PS4-power (combined with DLSS to maybe even show off a current gen console AAA port in the launch period), solid battery life, improved joycons, improved form factor with higher res screen, for $350, while day 1 coming with a completely renovated and modern online play/infrastructure, and with NSO all set up, with a spectacular 3D Mario and a spectacular and evolved Mario Kart coming shortly behind...I'd find that infinitely more impressive and marketable than it launching with VR and streaming to multiple headsets + smartphones.

Even though DLSS is great, we should honestly be hoping Nintendo doesn't use it... And instead throws their weight behind AMD's Fidelity FX Super Resolution or another open source technology.

Simply because DLSS is propriety and is protected by intellectual property law, that will require licensing on Nintendo's behalf... Potentially increasing costs.
But it also guarantees a loss of backwards compatibility if Nintendo opts for a different non-nVidia based SoC in the Switch 3 or a spin-off device.

Likely what will happen is the hardware will be capable of DLSS, but it will obviously be up to the developers to implement it, thus it's never going to be guaranteed to be supported in every game, so perhaps an independent temporal upscaler might be a better solution anyway.

True proprietary tech mixed in with closed closed ecosystem isn't going to be good in the long run, for both Nintendo and consumers. And considering how Nvidia's focus is now on big Ai (and may be for the forseeable future), I can't see them putting that much effort on the Tegra line going forward. So Nintendo may have to shop around come next, next gen.

Last edited by hinch - on 12 August 2023