| Eric2048 said: If it had a different combat system I would get it no hesitation. Never been a fan of these cRPG combat systems like Divinity and Pillars have to slow for my taste. But looks like a great game otherwise. |
Turned based combat in a system like DnD is sort of given. Though, both BG1 and BG2 had real time with pause that really worked well, and I would be much happier if they kept that.
BG3 combat suffers from bad camera view that acts as if it's made for some mobile game action RPG, rather than proper isometric cRPG, and bad implementation of 5e rules - namely no Dodge and no Ready Action as biggest culprits. Dodge in 5e gives your attackers disadvantage to hit (approx -4/-5 on the role) and is a very important tactic for both front line tanks and spell caster trying to maintain concentration on an ongoing spell. Ready Action gives you a chance to wait for a certain trigger to happen to react, which obviously has tons of uses. They're both in Solasta and work as intended, so I have no idea why Larian decided to ditch that. Add to that some of their homebrew nonsense, and it's quite a mess. Oh, and did I mention that inventory is complete and utter rubbish?
But...the game gives you a lot of choices. That itself is its redeeming quality, if you like that. I've played it only a bit and so far it doesn't feel much like Baldur's Gate, it doesn't feel much like a proper VG representation of DnD 5e, but the chance to take different approaches and paths and do some of the inworld stuff you would expect for the modern VG games to have, yet they don't (and Ultima had it 30 years go) is a driving force behind it.







