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Chrkeller said:
RedKingXIII said:

The Vita was nowhere near as powerful as the PS3, and the Wii U is slightly more powerful than the PS3 in some aspects. BOTW definitely wouldn't work on the Vita.

Yeah I was going to say the exact same thing.  Vita was powerful for sure, but not that powerful. 

I mean compared to the Switch, the difference is night and day.

But compared to the WiiU... Things get a little more interesting.

CPU:
WiiU: IBM PowerPC Tri-Core @ 1240Mhz. - Dual issue, out of order pipeline. - Usually lost 1 core for OS/Sound/Networking etc'. - But core was available to Devs.
Vita: ARM A9 Quad-Core @444Mhz. - Dual-issue, partially out-of-order pipeline. - 1 Core reserved for OS.

Ram:
WiiU: 2GB Ram. - 1GB only available for games. @12.4GB/s of bandwidth.
Vita: 512MB+128MB System+Video. - @Video @3.2GB.s. - I think it lost 64-128MB of Ram for OS/Background.

GPU:
WiiU: 120 VLIW shaders (24 Pixel shader equivalent) @ 550Mhz.
Vita: 4 Pixel Shaders @200mhz.

All in all, the WiiU is likely an easy doubling over the Vita, Ram was the Vita's strong point, GPU is the weak point.

Can breath of the wild scale down that low? Possibly.
But you would *need* to drop all the fun physics, scale down the draw distances and effects, texture quality could still remain strong though.

It would be a very different experience.



--::{PC Gaming Master Race}::--