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When Pikmin 3 came out I thought it had the best-looking leaves and fruit in any videogame up to that point. Nowadays the ground textures look flat and many creature models have noticeable pointed angles where they should be round thanks to relatively low polygon counts. Pikmin 4 is a huge improvement on both of those fronts. The textures are so much better up close and the models are so much more rounded.

Some people like to harp on the relative lack of improvements to Switch ports of Wii U games or Switch sequels that use the Wii U games as the base without taking into account that the systems have very different architectures. This really shows what can be done when a sequel is built from the ground up for the Switch instead of starting with the engine and assets of the Wii U predecessor. It even runs at a higher resolution than Pikmin 3 Deluxe on the same system despite all of its improvements to the base assets.