Kakadu18 said:
So what do you do when playing Metro Exodus? Are you actually playing the game and concentrating on the actual gameplay? Or are you constantly starring at the pointless lighting effects and marveling at how magnificent they look and then don't actually play the game? When I'm immersed in a game Idgaf about lighting effects. I'm having fun playing. Right now I'm playing Nier Automata on my Switch. It's a ton of fun. It looks great without raytracing and already has great lighting. It wouldn't make a difference to the gameplay, which makes it automatically not important. Unlike what Pemalite said, the Switch 2 does not need it. "We are in the era of ray tracing" my ass! |
So what are you doing when playing games? Mindlessly running around mashing buttons without paying attention to any details other than what your sword is slashing?
You've been enjoying playing NieR: Automata with a barely stable 30fps and terrible resolution on Switch. Well lately I've been playing DMC5 Special on Series X at 4k 120fps with VRR, yet I still managed to find time in-between to notice the small details like when Vergil does certain swings with his Mirage Sword he will actually switch from holding Yamato with his left hand to place it on his waist, then smoothly picks it back up afterwards without the animations ever looking janky or unnatural.
I noticed several similar things the first time I played Breath of the Wild, like the way grass would react when running through it and then slashing it. Game artists and animators put countless hours into these things, because those little differences to details that can surprise the player and increase immersion help seperate the average generic titles from the great and memorable ones.
I'm not sure who stated "We are in the era of ray tracing", but this thread isn't about what features are necessary for Switch 2. On that point I don't agree that ray tracing is absolutely necessary, since ensuring ports of third party titles isn't that important to a Nintendo system anyway. But this thread was specifically about a 'secret sauce' feature that would give Switch 2 a novel difference over it's predecessor. This somehow turned into a debate about DLSS vs Ray Tracing, and not only was it proven that DLSS isn't that important when other similar methods can be used without dedicated hardware, DLSS is also just a basic method for improving performance with no real novelty or special aspect to it at all, so it's barely even on topic. Ray Tracing is at least unique and still has a lot of untapped potential, if Nintendo has any inspiration to explore it.
Last edited by Shaunodon - on 07 August 2023