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Kakadu18 said:
Pemalite said:

Some of the best games on Switch are 30fps experiences like... Breath of the Wild, Tears of the Kingdom, Luigi's Mansion 3, Xenoblade, Animal Crossing, Monster Hunter, Octopath, Links Awakening, Mario Odyssey and more, which are all 30fps experiences and sold amazingly well.

Super Mario Odyssey runs at 60 fps.

Regardless of that, raytracing would lower the framerate and not provide any gameplay improvement to any of these games or their sequels. Making a specific type of game slightly more immersive is not worth implementing raytracing. It's drawbacks are a 100 times bigger than those that DLSS could have. DLSS can make games run and look better throughout. Raytracing only makes the lighting and shadows look better and needs way more powerful hardware. After like 10 minutes I'd literally stop noticing it.

If you honestly believe you'd stop noticing the effects of ray tracing in Metrod Exodus after 10 minutes, you need to get your eyes checked.

A lot of these replies to Permalite's suggestion just seem ridiculously stubborn and exaggerated. Even if you don't consider ray tracing an essential feature, you shouldn't ignore the nuance that certain games can truly implement it in a way that creates a uniquely immersive experience, and in those cases the benefits and cost of ray tracing can absolutely justify a sacrifice in performance.

Defiantly standing by the notion that it's not possible and performance is the be-all end-all for gaming just makes you sound like a luddite. The two biggest games of the year are both locked to 30fps on consoles, because their developers chose to prioritise other features for the experience they desire. You shouldn't already be downplaying the possibility that ray tracing will have that level of importance for future titles, when we've hardly seen the technology properly implemented yet.

Last edited by Shaunodon - on 06 August 2023