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Soundwave said:
Slownenberg said:

The opposite of this.

Ray tracing is just a cool special effect. Definitely not necessary. Pretty sure third party games can just turn that off for porting. It's not something essential to gameplay, just an effect. DLSS on the other hand would allow games from consoles to actually run on Nintendo's handheld, because developers could dial the resolution way down while porting and then just use DLSS to raise the resolution back up near what it is on the consoles but without nearly as much power draw.

DLSS is much much more important than ray tracing and is the only one of those two features that are important for ports. Not saying next gen Nintendo won't have ray tracing, but it would just be a nice extra, while DLSS can give next gen Nintendo not only much better graphics but also a lot more ports from consoles.

Yeah for sure, DLSS especially for a product like the Switch is waaaaaaaaay more important than ray tracing. 

Why on earth would ray tracing be in any way important for anything to begin with? It looks nice, but that's it. It eats more energy and requires much more powerful hardware than DLSS.

DLSS can have everything run at a higher resolution than maybe the console would even be capable of putting out natively itself and through that save battery life too.