SvennoJ said: And it tries to tell an epic story with great twists and turns, visiting interesting people and clever temples and boss fights along the way, let down by openworld freedom making it too easy to miss half the stuff (fly, climb, glide right by) and cheese any combat. Here's all these freedom toys, but please restrain yourself from using them if you want to enjoy the story as intended. |
Yeah, that's the problem with epic stories like Zelda that are based on monomyth (aka Hero's journey) structure - they don't really fit well with fully open worlds, especially if there' no DM to nudge, fudge and correct world and people in it, so it all interacts properly with hero(es). That's why I never found BotW formula to be a really good fit for Zelda - semi open world would be much better fit that balances nicely story progression, while giving players all the meaningful exploration.