SvennoJ said:
Haha yeah persistence is my drive! The way I played FS2020 sums up how I approach games, methodically, extensively, critically, finishing the task I set myself to. https://forums.flightsimulator.com/t/exploring-the-world-in-the-beechcraft-bonanza/266981 |
I get that, though I never really bought into "journey is its own reward" mantra, I was always more of "how about both, journey and prize?" type of guy. So for me both BotW and TotK are very mediocre exploration games due to how subpar reward system is.
I was honestly amazed by some things in TotK when I started the game, looking at some of the distant islands in the sky, but that was my 35+ years of playing RPGs talking, and hoping for major changes from BotW, not the reality of the game. You know, when you see something in the distance and it looks amazing, like it holds a piece of very important information, or some ancient weapon or shield or armor or new spell that you will be using for next 30+ hours in 150+ game? Or a terrible evil you need to overcome to initiate response from BBEG, thus progressing the story? Yeah well, after 15-20 hours in I realized that will (almost) never be true, and most of the times prize for getting somewhere will be equivalent of proverbial middle finger - so I decided to cut the losses and went on to finish it mainly focusing on Main quest and some exploration for things that seemed interesting (and there were still quite a few interesting things).
Ultimately, I don't think Zelda could ever be fully satisfying exploration game - it would not only need to change its genre to full blown survival RPG, but also not just be open world, but open ended as well. And I don't think that is really good fit for LoZ - I think it would completely loose its roots based in monomyth and become something else. Which is perfectly fine if they opt to make a new IP based on experiences with BotW/TotK, just not for LoZ.