| Griffin said: I love the atmosphere the game has, and each level has a very nice feel to it. But in the trailer it said up to 1mil polygons per frame. From my understanding this is very low, i have in a notepad on my computer some person is talking about HS on the PS3 and they said they get up to 3mil per frame. "in some cases it's more close to 3M triangles per frame mark than 2M." They also talk about Lost Planet "In Lost Planet, each character is 10-20K polys. A VS robot is 30-40K polys. A background is about 500K. With shadows and other hidden rendering cost, it's about 3 million polys per frame." The character models in the trailer also look pretty bad too, no where near what we have seen from HS, UT3, Gears2 or Killzone2. Let alone Crysis. |
Actually this game is impressive for its lighting, and shaders. Also some nice texture work. I would say that there is a limit where you don't even notice alot of polygons anymore. This is kinda on the light side though seeing as the original xbox could do 500k polygons per frame at 60fps, and 1mln at 30fps at its peak. I wouldn't say polygons matter this generation as much as they did last. Actually they only mattered in the beggining of last generation until most games used enough polygons. I would rather have better textures, shaders and lighting than 3 times more polygons. Not to mention physics and AI.







