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The Commission considers that it can be left open whether this market should be further segmented based on game genres, in particular based on the following genres: (i) action and adventure; (ii) shooter (including battle royale); (iii) role-playing games; (iv) sports; (v) racing; (vi) fighting, and (vii) strategy, as this would not change the outcome of the competitive assessment in this case.

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Oh no, the famous "RPG monopoly" might come true in the future, LOL.

The EC did a brilliant investigation but I strongly disagree with segmenting the market by genre.

Some parts I find more interesting than the rest.

  • Microsoft undertakes to move from per-game monetization to a flat-fee subscription model. 
  • Tencent and Valve are the largest players in development and publishing on AAA PC video games by revenue
  • EA and Nintendo are the largest players in development and publishing on AAA console video games by revenue
  • EA and Tencent are the two largest players worldwide by revenue in development and publishing on AAA console and PC video games
  • Microsoft is a small player in the development and publishing of AAA games with role playing elements on PC, ABK is Top 3 worldwide; NetEase and Nexon are numbers one and two; Embracer and Tencent are large players in the EEA
  • Embracer is the largest player in the market for developing and publishing on PC and console of AAA games with flying and racing elements; MS/ABK would be second worldwide and in the EEA
  • MS/ABK would lead the market regarding the development and publishing of AAA action and adventure games by revenue; Sony, Nintendo or Epic would be alternatives 
  • MS/ABK would lead the market regarding the development and publishing of AAA shooter console video games by revenue; Epic or EA would be alternatives
  • In the distribution of PC and console video games: Sony leads on console, Valve is the strongest player, NetEase is big worldwide but inactive in EEA

In 2022, MS/ABK combined market share exceeded 20% by revenue (either on a worldwide or EEA-wide level) in 5 markets

  • Development and publishing of AAA Role Playing video games on PC (EEA);
  • Development and publishing of AAA Racing and Flying video games on: (i) PC and console (worldwide); (ii) PC (worldwide); and (iii) console (worldwide);
  • Development and publishing of AAA Action and Adventure video games on: (1) PC and console (worldwide); and (ii) console (worldwide);
  • Development and publishing of AAA Shooter video games on console (worldwide); and
  • Distribution of video games on PC and console (worldwide).