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gtotheunit91 said:

Wow, looks like that Steam Summer Sale did a lot of good for PlayStation. In just Uncharted Collections case, it's very uncommon to have over 1K new reviews over the past month when there a little less than 8K total over the course of the previous 10 months when it initially launched. Sony will be completely fine on PC even if their games don't sell gangbusters at launch. 

Definitely a long term play. The only games that didn't get broad support during the Summer Sale was Sackboy with only 67 new reviews over the past month. And Returnal with 158 new reviews.

A lot of excitement for Spider-Man especially.

Imho only titles like Dreams and similar would need a strong release on PC (and perhaps the newer GAAS Sony is planning) others I would say as we agreed before is more like bonus.

Sure while a title sells 20M on PS and 5M on PC (or similar proportions) Sony will most likely keep their 2years or more stacking to preserve not only double dips but customers willingness to buy the HW and give them the extra royalties from 3rd parties. But if at any point the PC becomes closer to 50/50 of the revenue we may see more day and date outside of GAAS type of games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."