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JRPGfan said:
Mummelmann said:

That would be awesome, and grant so much more credibility and attention towards the genre. For me, there's no other type of game that comes close when it comes to immersion, sheer scope, and that glorious mix of tactics and action. With more modern engines and physics, things can only improve on the immersion side of things. The use of physics and environments in Divinity: Original Sin 2 was far and away the best implementation of these mechanics I ever saw, and the most awesome use of interactive environments since I played Half-Life 2.

After reading this bit... I actually tried to find out how much sales other (beloved by me) games in the crpg genre sold.
I was dissapointed, after a quick googleing on fallout1+2, torment, baldur's gate1+2, Divinity: Origianl sin 1+2 ect....
These games were so impactfull for me, and apparnetly they didnt sell much..... its depressing to learn.

So I kinda want BG3 to be actually be a sales success, just to prove that it can be done, even in this genre.

It was always somewhat of a niche genre - which is not bad IMO, since it managed to retain most of its original complexity. When genres go too mainstream they often loose its core to cater to as wide as possible audience and inevitably become too water downed.