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Agente42 said:
Kyuu said:

Can't know its legs split on individual platforms especially on Playstation (which only shows the top 20 and has its sales spread out between two relevant consoles), and not releasing a physical version was a mistake. But it's safe to say its not passing 2-4 million copies across PS and Xbox combined, likely much closer to 2 million than 4 (80-90% of which on PS).

MHW (on 3 platforms and no Switch version) will end up outselling MHR (on 6 platforms and a bigger PC install base, since the minimum requirements are lower than World's) by 6-9 million. MHW was one of the biggest surprises in gaming history, catapulting the series from C to A-tier. Rise has no historic significance, and largely owes its success to World. Hopefully World wasn't a one-hit wonder and its true successor would achieve similar results.

Launch on Xbox and ps ( with Steam and switch promotion and selling well) 11,7 million. So only switch and pc was 11,7 million in December 2022.  Launching on the new platforms was in  January 20, 2023. So Switch and Steam have good promotions until the same day.

13.2 -11.7 =1.5 million with all the consoles.

2 million is a wrong overestimate. Only way was Nintendo/Steam had negative sales.

The best case scenario was o,5 million to Microsoft/Sony and then equal numbers until then.

1,0-1,2 to new consoles in best case scenario.

I'm giving PS and Xbox versions the benefit of the doubt and assumung long term legs will help it sell over 2 million which would in turn increase the total of Rise sales across all platforms. If they won't help much, then the gap in lifetime sales between World and Rise would be greater than I'm estimating/predicting.

As of the last update, World sold 22.5 million unit. It may exceed 24 million lifetime. If the Playstation version of Rise won't retain "okay" sales and aid Switch and PC versions, World might start outpacing Rise fairly soon when Master Edition is accounted for. Rise's legs are much weaker than World's.