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Kyuu said:

Now that Rise is out on PS and Xbox (so much for not releasing on consoles because "it's designed for handhelds") we will never know the sales splits without a leak similar to World's.

PS and Xbox will add a few million (2-4) but I doubt that would be enough to come very close to World. Still, the game is a massive success provided there isn't too much overlap between its and World's development teams. Having two mostly seperate teams developing such big sellers is huge for Capcom and MH fans. I can see them announce their next MH later this year or early 2024, hopefully a true "next gen" experience.

The Steamdb and Switch Eshop demonstrate a steady pace of sales and better performance than the Sony/Microsoft after their launch. And the price dropped less than World. Rise may not surpass World phenomenon but Sunbreak was on par to reach Iceborn numbers.

New numbers

Monster Hunter Rise: Sunbreak

  • IR 06.30.22 2.5m
  • PR 07.05.22 over 2m
  • PR 07.26.22 over 3.5m
  • IR 09.30.22 4.4m
  • IR 12.31.22 4.95m
  • PR 01.18.23 over 5m
  • IR 03.31.23 5.45m
  • PR 06.07.23 over 6m (PS/Xbox launch)
  • IR 06.30.23 6.1m


Monster Hunter Rise

  • PR 03.29.21 over 4m
  • IR 03.31.21 4.8m
  • PR 04.05.21 over 5m
  • IR 06.30.21 7.3m
  • IR 09.30.21 7.5m
  • IR 12.31.21 7.7m
  • PR 01.18.22 over 8m (PC launch)
  • IR 03.31.22 9m
  • IR 06.30.22 10.3m (Sunbreak launch)
  • PR 07.05.22 over 10m (Sunbreak launch)
  • PR 08.26.22 over 11m
  • IR 09.30.22 11.2m
  • IR 12.31.22 11.7m
  • IR 03.31.23 12.7m (PS/Xbox launch)
  • PR 05.14.23 over 13m (PS/Xbox Sunbreak launch)
  • IR 06.30.23 13.2m

Source: fiendcode (Installbase)