| Kyuu said: I suspect FPS won't see a considerable improvement in CPU-intensive games. CPU will be the bottleneck again, so I wouldn't expect a huge increase in FPS on most AAA and ambitious games. The benefits will be higher resolutions and settings, more stable framerate, potentially more efficient raytracing, and little else. As the generation goes, games will be a lot more demanding and native 4K on base consoles might go exinct outside indies, sports and smaller games. Curious how Microsoft is going to react. They could release a much more powerful upgrade 2 years later, but then the gap between it and the Series S would be absolutely massive (much bigger than One S vs One X, let alone PS5 vs Pro). |
If MS launches a Pro version of the Xbox 2 years after the PS5Pro that would be very near the end of the gen so wouldn't make sense unless they dump Series S, makes the X the baseline and act like really there isn't really gens for them anymore, just new iterations with at some point in place the older version isn't supported anymore.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







