shikamaru317 said:
There absolutely will be games that struggle this gen for CPU reasons, we're already seeing it in a few 2023 games, and we have only recently exited the cross-gen period and started seeing games that target Xbox Series, PS5, and PC only, this generation will most likely last through 2028 before Xbox and Sony's next gen consoles release. 5 more years to get through as PC games begin to target Zen 4+ and Zen 5 CPU's on PC high end in the later years of the gen, a much bigger gap than there is now with them targeting Zen 4 on the high end vs Zen 2 on Xbox Series/PC. CPU bound games won't be as big of an issue on console as they were last gen, as relatively speaking, the 8 core Zen 2 CPU's in Xbox Series and PS5 are closer to modern PC CPU's than the Jaguar CPU's in Xbox One and PS4 were, but less CPU bound games than last gen doesn't mean that there will be no CPU bound games. Kyuu is right to say that the PS5 Pro likely won't help much with those CPU intensive games, just like PS4 Pro barely helped on them. Assuming that PS5 Pro is just an overclock of the current PS5 CPU that is, just like PS4 Pro was just an overclock of the PS4 CPU. Higher CPU clockrates will add a few fps to CPU bound games, but higher clocks alone can't get a game that runs at say 38 fps on PS5 up to more than maybe 47 fps on PS5 Pro, higher clocks alone are not going to magically allow a locked 60 fps on games that are that badly CPU bound. Now maybe Sony will go for more than just a CPU overclock this time, and actually upgrade PS5 Pro to a Zen 3 or Zen 4 CPU instead of sticking with Zen 2, but I'm doubtful that will happen, GPU and RAM upgrades, and likely a bigger SSD, will already be adding alot to their build cost, I get the feeling they won't want to charge more than $600 for PS5 Pro, so I can't see them doing much CPU wise beyond higher clockrates on the same Zen 2 CPU as PS5. |
There is no game that averages below 60 fps in a ~ 3700 or equivalent. CPU bottlenecks are usually 30-90 frames above that threshold or more.
Or to specify: there are some, but they are horribly unoptimized for multithreading in the first place (Arma, Crysis Remastered).
Or to specify further: if the bottleneck you imagine to exist actually existed then there would be no CPU in the market that could run 2023 games above 60 fps since generational IPC improvements are small for CPUs and very few use more than 12-16 threads.








