| Shatts said: Current popularity is not weighted highly. I'm rating the popularity appropriately by accounting for the world population at their respective time and the size of the gaming market. Doom and Pong may have dominated their "platform", but the numbers are significantly smaller, even accounting for the factors stated above. I think the bias is getting you. When we talk about the history of games, do you really think we can ignore the impact of some of these multiplayer games? This isn't a top 10 single player, this is top 10 including EVERYTHING. I respect your list because you have all of my favorite franchises in there, but that doesn't mean it's valid imo. |
If you had made those adjustments, Pong would certainly rank higher than Fortnite, Pong alone had a majority market share. A whole generation of game consoles were designed to play that game. Granted, Pong does fail on some of your other criteria.
Based on your criteria though I would probably still take PUBG and Fortnite off and replace with Warcraft and Counter Strike (alternatively Street Fighter), then the list is pretty accurate (depending on the definition of a franchise though).
My list is biased, not in the sense that these are my 10 favorite franchises (they are not), but in the sense that I look at games as an artistic medium, and competitive games are just something else that cannot be compared to other games. It would be like having a list of greatest TV shows and throwing the Fifa World Cup in there. It just doesn't make much sense to me. Apples and oranges I guess.
And then as I mentioned, these online focused games will eventually fail completely on longetivity, as they eventually become unplayable.







