haxxiy said:
That's probably endings made up of small cutscenes depending on your choices, which is par for the genre. If it's the sum of binary permutations you need only 28 of these (2^14 = 16,384 endings, plus a few extra endings missing some content in case you didn't even get to know about the quests leading to them). Of course, going away from a binominal coefficient complicates the maths a lot but you get the idea. |
The article itself especulates about that:
"17,000 endings doesn't mean 17,000 radically different experiences. What's more likely is that your choices will factor into an end-game epilogue of some description, similar to the one we got at the end of Divinity Original Sin 2.
Time for some speculation: let's say there's 10 lines of dialogue with 2 variations each that can present in Baldur's Gate 3's ending—the ways in which you can arrange those lines would add up extremely quickly. They'd each technically create a bespoke cinematic, even if they weren't that unique from a player's standpoint."
It's the most sensible approach, because any other options would be too complicated and involve way too much work.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.