By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zeldaring said:
NintendoPie said:

maybe, and this might be crazy, you just aren't great at playing/controlling it?

i'll admit it was a shake up with what i was used to in BotW but, it took no more than an hour to familiarize myself with the UI and control scheme. there's some rough edges in how things are controlled that could be fixed but, it's absolutely not bad enough to call it a turd to play or clunky. 

melee combat is also not garbage, just kind of shallow. this could definitely be improved upon but also was never that deep in prior zelda titles in the first place.

you seem to really enjoy hyperbolizing. 

edit: also just saw your reply to me. i'm intrigued; what did they make worse? TotK seems like an improvement to me on all fronts over BotW. unless of course you are just going to bring up the UI and feature expansion that you didn't enjoy.

 It's Like BOTW, but removes the fun abilities and replaces them with a lot of time wasted with clunky controls and menus.
'I found a new weapon - great now I have to fuse it with something to make it viable. Let's go through my fusion items.. ah who cares, it's gonna break in 5 minutes anyway, let's just choose a random one. Select it, drop it on the floor, change ability to fuse, aim, fuse it'. One minute wasted for no reason. Why must something that should take 2 seconds within the menu itself take 30 seconds of awkward repetitive motions? Baffling. Samething with building and attaching stuff so freaking annoying with its clunky rotation and just bad controls scheme 

Then you have the melee combat in 2017 it's was barely ok in bow. it's 2023 where open world combat as vastly improved and this feels like a turd in comparison. I'm still early in thr game 12 hours in so I will wait it might click in 10 more hours.

well that kind of sums everything up, you're hardly into the game at all. for all the moving parts to click, it takes some time to understand how everything flows together. if you're still on the great sky island then you're in legitimately the worst part of the game - the tutorial zone.

also, i've seen you say you're playing at work and that just seems like the worst possible place to play to me lol. kind of kills the vibe. how did you play BotW if you don't have a switch?

also, if you liked BotW, the weapon breaking system is quite literally the exact same thing. seems odd to assign that to just TotK. i'm not saying you're wrong here, obviously the weapon breaking system is incredibly decisive to some and that's totally fair. i'm used to it and it doesn't bother me. in fact, i think TotK improved the system with adding the fuse ability as now any weapon can be a more damaging one by fusing the best pick-ups to it. you no longer find a royal broadsword and treat it like a baby, now you can fuse a soldier construct 3 horn to a stick and it's still a pretty good weapon.

also, building things with ultra hand is often not required. if you don't like it, you can simply not use it. there's multiple ways to get around the world and i think that the option to choose what you want to do and how you want to do it is a great addition from the developers. it did also take me awhile to get used to building things but once you're used to it, i think it's a piece of cake. plus, if you find the auto build ability, it makes it even easier. if you like using the things you build but get tired of building them, make sure to go to the great abandoned central mine and follow that side-quest.

BotW's abilities feel lame in comparison to what TotK brought, to me. the only drawback is not having revali's gale.