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The irony about the graphics argument is that not only is XVI not much different to XV, which was on PS4, graphically it's also the case that the latter was doing so with more of an open world than the former. Soundwave mentioned the point of being clever with graphical fidelity and I think one company who provide a perfect example of this is Capcom, the RE Engine does that in each game where the focus is of the whole overall presentation.

If Switch can run Witcher 3 and Doom with its specs the next platform should be in a better place in running games especially as the architecture of the specs will be more modern with features like DLSS 2.0 as these change the shape of how hardware runs and what it can do.