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It's still Thursday, and this is the second part of the news:

Unlucky player snags Diablo 4 legendary that's so bad it feels spiteful: 'if you surround yourself with infinite enemies you could reach that 8 life per second'
https://www.pcgamer.com/unlucky-player-snags-diablo-4-legendary-thats-so-bad-it-feels-spiteful-if-you-surround-yourself-with-infinite-enemies-you-could-reach-that-8-life-per-second/
Diablo 4's many high-tier drops were not created equal. Yeah, there are the Barbarian gloves that turn the game into a kind of euphoric slot machine, and there's the Necromancer gear that renders the Corpse Explosion ability completely ungovernable, but they're just one side of the coin. The other side has, well, stuff like this.
That, reader, is the Boneweave Helm of the Crowded Sage. Uncovered by a Diablo player who goes by LavusVincere on Reddit, the helm is a largely unremarkable bit of legendary headgear in every aspect but one: Its, um, Aspect. That's the text in orange next to the star, if you're not sure, and in this helm's case it reads "You Heal for 0 Life per second for each Close enemy, up to 8 Life per second".

Hi-Fi Rush update includes a new 'blistering 200 BPM' challenge mode and a 'not so little' secret
https://www.pcgamer.com/hi-fi-rush-update-includes-a-new-blistering-200-bpm-challenge-mode-and-a-not-so-little-secret/
Hi-Fi Rush was an early surprise in 2023, being announced and released on the same day as well as being a cartoony rhythm-action brawler from a studio known for horror. (...)
The game's latest free update has arrived and brings two new modes, both of which are unlocked after you've beaten the main story. BPM Rush sees guitar-wielding protagonist Chai facing enemy waves with the beats per minute (BPM) of the music increasing as you progress, increasing both the speed of Chai's combos and the enemy movesets up to what Tango Gameworks calls a "blistering 200 BPM".

Nicolas Cage brings the secret power of 'Dramaturgy' to the Dead by Daylight PTB
https://www.pcgamer.com/nicolas-cage-brings-the-secret-power-of-dramaturgy-to-the-dead-by-daylight-ptb/
Academy Award-winning thespian Nicolas Cage was recently announced as an upcoming addition to the long-running survival horror game Dead by Daylight. And let there be no doubt, it's 100% the Full Nic. He said in June that he doesn't just appear in the game, he'll be "fused" with players who assume his digital persona: "I want you to know when you're playing the Nic Cage survivor, I want you to know that we're one."
That's pretty over-the-top, which I suppose is appropriate, and now players can finally discover how close the in-game character comes to living up to that billing. The Dead by Daylight: Nicolas Cage Chapter won't be fully live until July 25, but the character is playable today in the Dead by Daylight public test build that's available on Steam.

Ubisoft is smashing hackers by the thousands with 'QB,' and we may never find out exactly how it works
https://www.pcgamer.com/ubisoft-is-smashing-hackers-by-the-thousands-with-qb-and-we-may-never-find-out-exactly-how-it-works/
Ubisoft is becoming quite the anti-cheat innovator as of late. In a Rainbow Six Siege community update published today, the studio went in-depth on the performance of its two newest anti-cheat initiatives: the widely-publicized "MouseTrap" tech that counters mouse and keyboard spoofing devices on consoles, and another mysterious feature known only as "QB" that apparently makes cheat development so difficult that some cheat developers are giving up.

Beyond Good and Evil 2 creative director Emile Morel has died
https://www.pcgamer.com/beyond-good-and-evil-2-creative-director-emile-morel-has-died/
Ubisoft game designer Emile Morel, who recently took over as creative director on Beyond Good and Evil 2, has died at the age of 40.
Morel's death was reported by game industry colleagues on LinkedIn (via IGN). "Rest in peace my dear Emile Morel," Ubisoft Montpellier producer Greg Hermittant wrote. "You've been such a great and kind partner during all these years at Ubisoft. I'm grateful to have worked with you on so many projects.
>> That sucks. D.E.P.

Here's how to watch today's Diablo 4 season 1 announcement livestream
https://www.pcgamer.com/how-to-watch-diablo-4-season-1-livestream/
We're exactly a month out from Diablo 4's full release, so it's time to change everything up. With season 1 of the game right around the corner, Blizzard is set to host a Diablo Developer Update Livestream today, July 6, giving some of the game's devs a chance to chatter about upcoming updates, answer questions, and—crucially—reveal the date when Diablo 4's first season will finally drop. I hope they announce an even bigger Butcher.

Starfield sleuths are combing through game footage for spoons
https://www.pcgamer.com/starfield-sleuths-are-combing-through-game-footage-for-spoons/
Starfield is releasing in September, which is only about two months away, but the wait for Bethesda's space opera has fans on the Starfield subreddit combing through the gameplay deep dive for anything from information on skill trees and gear to spoons, apparently. A thread made by a since-deleted user (which is concerning in itself—what are you trying to hide, Todd?) gathered 1.2k upvotes.

Peter Molyneux returns promising not to hype his next game, before hyping the game
https://www.pcgamer.com/peter-molyneux-returns-promising-not-to-hype-his-next-game-before-hyping-the-game/
(...) "So in days gone by, I would just start telling you about the whole game and the whole game design and why it was going to be the most brilliant game in the world," Molyneux told GameReactor in a new interview. "And people looking at this would then get very annoyed and angry. So I'm not going to do that."
It seems to me Molyneux has rather missed the point, and things don't get much better. "I do think, though, we have stumbled, and it feels like stumbling on a mechanic that has never been seen in a game before," said Molyneux. "I feel like we are exploiting that mechanic in a world and an environment which may be familiar to people. And because it is in a familiar environment, it'll be a lot fresher. And a lot of this is very mystical because I'm trying to avoid to tell you what it's like. But it's going to be a lot more like a kind of Fable / Black and White / Dungeon Keeper kind of experience."



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.