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The Wednesday news, part two:

If Friday the 13th must die, it's going out with all players on a high
https://www.pcgamer.com/if-friday-the-13th-must-die-its-going-out-with-all-players-on-a-high/
Early June brought the sad news that the excellent Friday the 13th: The Game would be removed from sale at the end of the year and eventually become unplayable, due to the expiry of its license for the horror property. Despite its quality the game is now relatively old, and it unfortunately existed alongside the similar and hugely popular Dead by Daylight, but it had retained a solid player count: which is probably why publisher Gun Media has committed to keeping the servers online until the end of 2024.
Gun Media's now announced that, as of tomorrow, Friday the 13th: The Game is going to boost all players to max level, give them all available Legendary Perks, unlock all the kill animations (barring DLC) and strip out all the XP nonsense. It's even removing any negative effects from perks and giving them the best roll possible, so basically giving everyone everything in its best possible form outside of the paid-for DLC Jason kills (which like the base game remain available with a hefty discount, though I wouldn't be too surprised if they end up giving those away at a later date too).

Katamari creator returns with a game starring a character stuck in a T-pose
https://www.pcgamer.com/katamari-creator-returns-with-a-game-starring-a-character-stuck-in-a-t-pose/
It's been a bumper year for fans of Keita Takahashi, with the remastered release of the best Katamari game on Steam, a Google tribute to the King of All Cosmos' glory, and now the announcement of the offbeat creator's next game, to a T. Developed by the Takahashi-led uvula studio and to be published by Annapurna Interactive, it's a 3D "narrative adventure game" where you play as a teenager called Teen "with a unique posture." Teen is stuck in a T-pose, the 'default' state for in-game character models, and one which sometimes crops up when games glitch out (T-posed NPCs was one of the most prominent early bugs in Cyberpunk 2077).

Apple and Epic are headed to the Supreme Court
https://www.pcgamer.com/apple-and-epic-are-headed-to-the-supreme-court/
The long-running legal beef between Apple and Epic Games is headed to the Supreme Court of the United States. Apple has filed a notice requesting a stay of a lower court injunction against it while it prepares to appeal a 2021 ruling on "anti-steering" practices that ordered the company to allow developers on the App Store to use non-Apple payment options.

Ubisoft hits Division 2 cheaters with 2-week bans and warns of worse to come if they don't knock it off
https://www.pcgamer.com/ubisoft-hits-division-2-cheaters-with-2-week-bans-and-warns-of-worse-to-come-if-they-dont-knock-it-off/
Ubisoft says Division 2 players who are "exploiting a bug" in the Descent game mode to gain "unfair amounts of XP" will be hit with two-week bans for their efforts, and could end up permanently banned if they persist in taking advantage of it.
>> Ubi could also try to fix the bug, just saying.

Indie devs made a haunted chain of free games that feed into each other—a videogame exquisite corpse
https://www.pcgamer.com/indie-devs-made-a-haunted-chain-of-free-games-that-feed-into-each-othera-videogame-exquisite-corpse/
In the early 20th Century, bored Surrealists created a parlor game where one would draw part of a figure, fold paper so only a bit is shown, then pass it to the next person to continue. In this way a weird, multipart monster would be created in a game now called Exquisite Corpse. Now a collective of indie devs working (mostly) in the lo-fi PSX aesthetic have created a chain of free games based on a collective story—with a twist. Each game in C.H.A.I.N.G.E.D. (Chainged) ends with a choice, and that choice feeds into a separate game, creating a branching series of games with their own endings. I'm sure you can see where I'm going with this: In true exquisite corpse fashion, developers only knew about games before them in their own branch.

World-leaping adventure Cocoon will come out this September
https://www.pcgamer.com/world-leaping-adventure-cocoon-will-come-out-this-september/
The new game from the studio of Limbo and Inside gameplay designer Jeppe Carlsen, Cocoon, has a release date: September 29th, 2023. The adventure game where you can carry a world on your back was first revealed last year, though at the time the trailer was deliberately mysterious.

Fallout creator reveals why he quit development on 'WoW-killer' Wildstar after internecine company in-fighting
https://www.pcgamer.com/fallout-creator-reveals-why-he-quit-development-on-wow-killer-wildstar-after-internecine-company-in-fighting/
Timothy Cain just gave us a porthole view into the development of Wildstar, one of only two games that he quit development on. The video is a 20 minute journey through bizarre office politics, stubborn co-workers, and a meeting where Cain arrived with over four hours of notes to try and set the record straight.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.