shikamaru317 said:
Well that is kind of disappointing to hear. I really can't fathom why you would design a game with mountains of side quests and exploration content like Diablo 4 has, and then level cap enemies at 50 while letting players level up past 50 on the initial playthrough, cheating the many RPG players who like to do alot of side content alongside the main story content out of the valuable XP curve from higher level enemies. This means that a player who choses to do side content after finishing the main story will level up faster than one who likes to do all side content before finishing the main story (which is usually what I do in open world games). |
Yep, it hit me the same way. I read about it when I was a level 39 and started adjusting the way I was playing from there. I think the side dungeons and side quests may be good for the additional character designs for new play-throughs and skipping the story part and doing the sides instead? But, yeah it could of been nicer with a different leveling up system.
...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.