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An interesting video from Digital Foundry comparing a last-gen PC graphics card (the 3060) against its current-gen replacement (the 4060). What stood out for me about this video was that even though the older card had 50% more RAM (12 GB vs. only 8 GB on the new ones), that the new card nonetheless offered better overall performance in a lot of situations due to the more efficient architecture. And the new card drew less wattage per frame generated (meaning the older card not only needed more RAM, but it needed more watts to get the same FPS). If the new card had the same amount of RAM, it would have been absolutely no contest at all.

This architectural advantage winning out over more frame-buffer RAM is a big part of why moving to a new architecture would probably pay more dividends than a suped-up "Pro" console where they're increasing the clocks, the compute units, or the RAM of the old system. Same as how the Series S was smaller and less expensive to manufacture than the One X, despite the Series S being more capable overall.

Here's the video here for reference: https://www.youtube.com/watch?v=BQ3u5bWMf_M