IcaroRibeiro said: I have no doubt XVI will be released on PC eventually, your fake concern about sales is baseless. PC release came 2 years after console release, and it still sold a lot on PC. XV came out 7 years after XIII, just like XVI came out 7 years after XV, I don't know how is this exactly relevant to the discussion XIV has a big and active userbase and keep getting awards on yearly basis, whatever bitter taste it left on launch it's now far gone. If anything XIV is the biggest Square success this decade, maybe their biggest ever. No wonder why they deployed XIV team to create XVI, and the results was a much more smooth development cycle compared to XV You seem to have a very Fordist mind. Not everyone wants to release games made only to sell. In the same way not everybody wants to only release super hero movies. Sure, development costs are huge that's why what they can do is still limited as the game need to be at least commercialy appealing, but so far I can't say FF is flopping, far from that. You basically wants the only AAA IP who can dares to experiment in every entry to start being more of the same. For what reason? What has the industry or anyone to gain with turning FF a new RPG commodity? A few more sales to brag about on forums? If anything, you should be happy because even if you hate a FF entry there are chances that you will like the next one, because they are so different from each other |
Not sure your point on PC as that backs the point of being multiplatform, not everyone makes things only to sell but ultimately that is the defining factor in a series sustaining itself this isn't Fordist it's acknowledging aspects of reality in the long run.
You miss the point with the named games it highlights the inconsistency that crops up when the is no identity guiding direction, identity doesn't equate to more of the same it equates to being more focused which helps consistency.
FF being an Rpg commodity would be an improvement tbh and help the industry by helping push the genre like it did before.