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Ryuu96 said:

Been funny to see since Jim Ryan's "other publishers unanimously do not like Game Pass" we've had nothing but positive praise towards Game Pass from publishers and developers so it's sort of backfired into positive PR for Game Pass, Lol.

Wired Productions, Bohemia Interactive, No More Robots all coming out to publicly praise it. 11 Bit Studios signing a Game Pass contract with Microsoft and talking it up. Sega's employee praising Game Pass, although we already know that Sega likes Game Pass, contrary to what Jim Ryan would want us to believe.

Can't say Ubisoft and EA dislike it either since they have their own subscription services and EA is heavily connected to Game Pass.

Who are these people that Jim Ryan spoke to? Himself in the mirror? In fairness we know Activision and Take-Two don't like the day one release model but to say "I talked to all publishers, and they unanimously do not like Game Pass because it’s value destructive.” is plain old bullshit.

Activision and Take-Two, I would say most of their established franchises have pretty much topped out their exposure to gamers. There are probably very few people that are asking themselves what is GTA or CoD. Meaning that you lose one of the core values the game pass is supposed to bring which is expanding your fanbase. If those kinds of game land day and date on GamePass they are more likely to be adding to game pass value disproportionately compare to what game pass will add back to those franchises. In this scenario, Xbox would have to compensate heavily and so might not be worth it in all cases. 

With that said there's nothing different with signing a day-and-date deal with GamePass than signing a timed exclusive/full exclusive deal. In both scenarios, console manufacturers have to compensate for lost revenue from sales.

So you have GamePass:

  • High possibility of a growing fanbase
  • Compensation from lost sales mainly where Game Pass is available
  • Does not impede any ability to release on other platforms

Vs

Timed/full exclusivity deals:

  • Assurance of shrinking fanbase reach and growth potential 
  • Compensation from lost sales for foreclosed platforms

Now which practice should be seen as 'value destructive'