SvennoJ said:
Dunno if it's location or enemy type dependent, but there has been one occasion where I had 4 hearts, full health, got hit by a lynel and had a quarter heart left. It struck me as odd at the time and apart from that instance I never walk around with full health.
Anyway it wouldn't surprise me, there are many weird mechanics in the game and this one (if true) further cements the idea that there is no point in upgrading total hearts. That would just require better food to heal back to full after a hit. Stick with 4 hearts and all you need is lots of 3.75 heart meals! But it wouldn't surprise me either if it was not consistent and entirely depends on the enemy that hits you.
There are 2 health bars btw. I always walk around with 1 heart for desperate strength double damage, yet the light roots restore my gloomed out hearts. A lot of the enemies down in the depths take out the gloom free black hearts first, thus leaving my 1 red heart intact. No idea whether a gloom based attack also has a fail safe when still being gloom free. (But not full health)
Is there a way to reduce total hearts, if I could have just one then permanent desperate strength bonus and with the fail safe, just eat a shroom after each hit lol. |
This one hit kill prevention was also in BotW and worked the exact same way. It doesn't matter what enemy it is. Only master mode removed it.