From my POV, it advances too slow.
I've been waiting patiently for games like Teardown, that has whole of its gameworld being destructible, for so, so long. Sure, it's not that big, base unit of volume ( I think it uses voxels, not 100% sure on that) is still way too big, it's small indie title, but it's something different.
Now imagine big budget open world RPG that has everything made with similar tech, with each voxel being very small, with every point in space having physical properties, being interactable with in consistent way, and being permanent (so doors you just broke with your axe, with pieces laying on the floor will be the same if you come 2 days later and nobody messed with them further).
Now add to that a sophisticated AI trained to serve as Dungeon/Game Master.
No, hardware just can't get that powerful soon enough, from my POV.